Exploring Kythera AI’s Toolset for Unity Game Development

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Kythera AI’s Toolset for Unity

We’re a complete AI solution for game development. Currently, there’s a lot of focus within the industry on generative AI-based solutions. While generative technology is useful, it only scratches the surface of the achievements that can be made when AI is fully integrated into a game. Building engaging AI for games is hard, and the tools provided by engines and plugins only solve a few problems. Kythera AI is different – our products go beyond generative AI and built-in AI tools, and we work closely with our partners so they have the full expertise of our team behind the success of their game. 

Kythera AI middleware allows developers to inject intelligent behavior into their game, creating agents, NPCs, and overall gameplay that are adaptive and evolving.

Unity provides its own ground navigation solution, but compared to Kythera AI’s feature set, it is limited. The new Unity Muse Behavior helps by providing a tool to help create behavior and logic so that the agent can use the NavMesh effectively – but that’s only useful if you’re using that limited ground navigation system. 

Before this, Unity required that developers control the AI through C# scripts and build loads of decision-making logic from scratch to create believable AI agents that do more than move from point A to point B. So Unity Muse Behavior is more correcting an initial drawback of the engine, as opposed to providing new and groundbreaking AI functionality. 

Our Unity package not only replaces Unity’s ground navigation solution with a more feature-rich, scalable framework, but it also integrates the full suite of Kythera AI features – features like Flight navigation, the new Surface Navigation, behavior tree authoring, automatic markup generation for cover, jumps, vaults, and climbs, and rich debugging tools. Our deep knowledge of the industry gives us an understanding of the issues studios face during the development process, so we built our AI toolset to solve them – it’s, data-oriented, highly scalable, and built for performance. You can find out more here

Surface Navigation is a unique feature we’re really proud of. It’s a groundbreaking solution providing AI-powered navigation for any geometry – automating NPC and agent navigation across complex, three-dimensional surfaces, like walls and ceilings. The tool ensures agents move smoothly on and around the surfaces of any 3D environment, so it unlocks a lot of options for greater immersion in games and unique gameplay creation for studios. There’s nothing else like it out there. 

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