It took 3 years to build an

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After three years, a Trackmania player’s quest to build an “unbeatable” racing AI finally appears to be at an end.

If you’re not familiar with Trackmania, it’s a pretty wild take on racing games, focused largely on time trials through user-created tracks filled with absurd corners, corkscrews, and other hyper-unrealistic obstacles. I know it primarily for weird custom servers with chill vibes and pirated music playlists, but it’s got a robust driving model that makes it a popular competitive pastime, too.



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