In Guy Gadney’s eyes, implementing AI into your game development is like “cooking with eggs.” You can use it as an ancillary tool to optimise your current creative endeavours, or you can “make an omelette”, baking AI into your game from the beginning and establishing it as a fundamental component of character or world creation.

The application options are endless – if guided by the right questions.

Host Peggy Anne Salz welcomes Guy Gadney, Co-Founder and CEO of Charisma.ai – a plug-and-play platform creating interactive stories with virtual characters – onto the show again to reveal what to ask for in order to effectively apply AI to your creative process, revolutionise your entertainment experience, and “fundamentally change the art of storytelling.”

After their dynamic discussion, Peggy chats with another AI expert and entrepreneur, Harry Holmwood. Harry describes how Magicave, a game company designing digital hobbies similar to Dungeons & Dragons and Warhammer, uses AI to transform data into real-time world-building with digital dice, characters, and tiles.

Listen, learn, and love this episode as we talk about co-creating engaging experiences with players, implementing AI ethically, and how to navigate the machine learning minefield in 2024.

What’s inside:
– Intro
AI is like cooking with eggs
– Navigating compliance
AI will fundamentally change storytelling
– Using AI to create new worlds every day
– Copyright and fair IP
– Monetising and the Pay To Learn model
– Magicave’s vision

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